Paulo Llanes
[Please email me for my mailing address]
[Please email me for my phone number] – llanes1990@gmail.com – http://www.paulollanes.com
Education and Skills
University of Illinois at Urbana-Champaign
Computer Science / Programming
o
Experienced
in C#, C, C++, and Java
o
Experienced
in using version control and SCM systems, like Git and SVN
o
Experienced
in the design, development, maintenance, and testing of software.
o
Experienced
in developing multithreaded, networked, and/or distributed applications.
o
Experienced
in working in Windows and some experience working in UNIX/Linux Environments.
Previous Employment
and Experience
Microsoft
SDET
Feb 2013 – Oct 2014; Softrare Engineer Oct 2014 – Present
o
Wrote
and defended testing specifications for several new product features.
o
Maintained
and improved the infrastructure related to the automated-deployments of
internal environments (distributed system of multiple VMs) used for scenario
testing.
o
Maintained,
improved, and/or rewrote existing test code related to existing features.
o
Worked
on improvements to internal engineering infrastructure to help improve future
code quality and engineering efficiency of the team.
o
Worked
with Operations to deploy new Service-related features, planned updates to
existing features, and hotfixes in production.
o
Automated
generation of reports that measure the health and performance of services
Motorola
Mobility (Intern May 2011 –
Aug 2011; Full-time July 2012 – Present)
Test
Engineer
o
Developed
a new internal program that streamlined testing of prototype phones
o
Debugged
and maintained code for existing internal software and systems
o
Translated
legacy C++ code into C# code
o
Developed
tests that simulate production conditions before phones go into production.
Coursework
Undergraduate in
Computer Science
o
Developed
a terminal-based client for Google Chat
o
Developed
a routing protocol that successfully ran in a simulated network
o
Developed
a UDP-based client-server program that overcomes UDP’s limitations by
supporting reliable transmission and congestion control
o
Was
part of a team that developed an XNA game for Windows that eventually won an
award for the best-in-class Software Engineering senior project
Experiences
outside of work and class
o
Developed
apps/games published on Xbox Live Indie Games, Windows Phone 7 Marketplace,
Android Play Store, and Amazon App Store
o
Programmed
an Arduino to control the LED lights for my engineering fraternity’s float in
UIUC’s 2011 Homecoming parade
Other Honors
o
Michael S. Hughes
Award for Software Engineering - 2012