Paulo Llanes

[Please email me for my mailing address]

[Please email me for my phone number] – llanes1990@gmail.comhttp://www.paulollanes.com

           

Education and Skills

University of Illinois at Urbana-Champaign

Computer Science / Programming

o    Experienced in C#, C, C++, and Java

o    Experienced in using version control and SCM systems, like Git and SVN

o    Experienced in the design, development, maintenance, and testing of software.

o    Experienced in developing multithreaded, networked, and/or distributed applications.

o    Experienced in working in Windows and some experience working in UNIX/Linux Environments.

 

Previous Employment and Experience

Microsoft

SDET Feb 2013 – Oct 2014; Softrare Engineer Oct 2014 – Present

o    Wrote and defended testing specifications for several new product features.

o    Maintained and improved the infrastructure related to the automated-deployments of internal environments (distributed system of multiple VMs) used for scenario testing.

o    Maintained, improved, and/or rewrote existing test code related to existing features.

o    Worked on improvements to internal engineering infrastructure to help improve future code quality and engineering efficiency of the team.

o    Worked with Operations to deploy new Service-related features, planned updates to existing features, and hotfixes in production.

o    Automated generation of reports that measure the health and performance of services

 

Motorola Mobility (Intern May 2011 – Aug 2011; Full-time July 2012 – Present)

Test Engineer

o    Developed a new internal program that streamlined testing of prototype phones

o    Debugged and maintained code for existing internal software and systems

o    Translated legacy C++ code into C# code

o    Developed tests that simulate production conditions before phones go into production.

 

Coursework

Undergraduate in Computer Science

o    Developed a terminal-based client for Google Chat

o    Developed a routing protocol that successfully ran in a simulated network

o    Developed a UDP-based client-server program that overcomes UDP’s limitations by supporting reliable transmission and congestion control

o    Was part of a team that developed an XNA game for Windows that eventually won an award for the best-in-class Software Engineering senior project

 

Experiences outside of work and class

o    Developed apps/games published on Xbox Live Indie Games, Windows Phone 7 Marketplace, Android Play Store, and Amazon App Store

o    Programmed an Arduino to control the LED lights for my engineering fraternity’s float in UIUC’s 2011 Homecoming parade

 

Other Honors

o    Michael S. Hughes Award for Software Engineering - 2012